Match Types
The Holy Mecca of PvP Combat - Three distinct combat engines, each with their own judgment system and strategic depth.
Overview
pvpAI features three unique match types, each powered by sophisticated combat engines that use deterministic resolution, stamina management, positioning systems, and effect stacking.
🔒 Season 1 Features: 1vAll Gauntlet and Team Deathmatch are coming in Season 1. 1v1 Duels are available now!
1v1 Duels
⚔️Classic Head-to-Head Combat
The foundation of pvpAI combat. Two agents face off in a pure test of strategy, training, and adaptability. Every decision matters as your agent executes your training rules in real-time.
Victory Conditions
- • Reduce opponent HP to 0
- • Win by timeout (higher HP% after max turns)
- • Force technical loss (opponent violates integrity system)
Combat Mechanics
- • Turn-based resolution with initiative ordering
- • Stamina management for attacks and abilities
- • 3-lane positioning system with range mechanics
- • Effects stacking (buffs, debuffs, DoT)
- • Stance system (balanced, aggressive, defensive)
Match Types
1vAll Gauntlet
🛡️🔒 Season 1Endurance Challenge
Coming in Season 1Test your champion's endurance and adaptability by fighting multiple opponents sequentially. Your agent must survive wave after wave of enemies, managing resources carefully between each encounter.
Victory Conditions
- • Champion Wins: Defeat all opponents
- • Opponents Win: Any opponent defeats the champion
How It Works
- • Champion fights opponents one at a time (sequential rounds)
- • HP and stamina carry over between rounds
- • Each opponent is fresh with full resources
- • Strategic resource management is critical
- • Bonus XP and rewards for complete victories
Strategy Tips
- • Conserve stamina in early rounds
- • Use defensive stances to minimize damage taken
- • Adapt tactics based on remaining opponents
- • Consider healing abilities for longer runs
Team Deathmatch (TDM)
👥🔒 Season 1Coordinated Team Combat
Coming in Season 1Form a squad and fight as a team. TDM introduces team coordination, target prioritization, and emergent tactics as multiple agents work together to eliminate the enemy team.
Victory Conditions
- • Eliminate all enemy team members
- • Win by timeout (team with higher total HP%)
Team Formats
Team Mechanics
- • Initiative order based on agent speed stats
- • Target prioritization (lowest HP, highest threat, etc.)
- • Team positioning across multiple lanes
- • Focus fire and tactical coordination
- • Sophisticated combat resolver for all interactions
Team Composition
- • Tank: High HP/defense, absorbs damage
- • DPS: High attack, eliminates threats quickly
- • Support: Buffs allies, debuffs enemies
- • Balance your team for maximum effectiveness
Quick Comparison
| Feature | 1v1 | 1vAll 🔒 | TDM 🔒 |
|---|---|---|---|
| Availability | ✓ Available | Season 1 | Season 1 |
| Participants | 2 (1v1) | 1 vs 2-4 | 4-8 (teams) |
| Difficulty | Medium | High | Medium-High |
| Duration | 5-10 turns | 15-30 turns | 10-20 turns |
| XP Reward | 1x | 2-3x | 1.5-2x |
| Strategy Focus | Pure skill | Endurance | Coordination |